![]() There have been a couple of changes to Features Planned work for that wraps up for the end of the year. The camera will also fully disconnect during accidents for more cinematic crashes. Character and Art Tech work wraps up with that in mid June Currently.Īdding improved follow behavior to the third-person camera, with increased support for ground vehicles. Created by microTech genetic engineers to fill the apex predator niche within their planet’s ecosystem, the boreal stalker roams its tundras searching for prey. Implementing the boreal stalker creature into the game. The hygiene behavior is a segment of our new civilian behavior system, making the AI feel more realistic by scheduling toilet breaks, sometimes washing hands, and increasing hygiene values by taking daily showers.Ĭurrent work on those features warps up in the end of April and June Respectively and you can probably expect the same or similar animations for sleeping and hygiene associated Player Status system effects for hygiene BUT you aren’t going to see any peepees… tiny or otherwise. We will support single beds, bunk beds and beds with privacy shutters in this first iteration. ![]() The sleeping behavior is a segment of our new civilian behavior system, controlling how the AI sleeps, relaxes, and socializes in bed. There were some Features that have been added to the Progress Tracker: Therefore, we’re removing future work for the following deliverable temporarily as this work is being completed.The Release View has appeared to remain the same so no Features being added/removed there. The following deliverable, previously removed, is returning to the Progress Tracker with this publish:īuilding, balancing, and implementing Aopoa’s medium fighter, the San’tok.yāi, into the game.Īfter assessing with the team and vehicles being worked on for Squadron 42 taking a higher priority, the following vehicles are being removed from Progress Tracker temporarily until resources can be reallocated:Īdditional focus from USPU is being placed on the Freight Elevators deliverable for hangars and cargo, and is a pre-requisite for hangars to persist. With this publish, we’re beginning to add the Q2 2023 schedule for upstream teams, with more teams to follow in subsequent publishes. Therefore, we are removing these two cards from Release View until their release timing is reassessed. The following card has been added to Release View, slated for release in Alpha 3.18:īuilding, balancing, and implementing Drake Interplanetary’s multi-crew explorer, the Corsair, into the game.Īfter further review, these deliverables will require additional tasks that are currently being scoped out and scheduled. It is no surprise that we have had an abnormal cadence this year and we are appreciative of all your support as we push through these major milestones. This means that the 3.18 patch will now also include content related to the IAE, which you will notice in the detailed breakdown below.Īs you know, PES and subsequent technologies (Server Meshing) will change the core of Star Citizen forever and provide a giant leap forward in realizing the vision of what our shared universe is meant to be. Our current goal is to release Alpha 3.18 to the live servers in the first half of November, ahead of the Intergalactic Aerospace Expo (IAE). We are eager to get Persistent Entity Streaming (PES) in your hands as quickly as possible, as the more time we have with all of you hammering on this new behemoth of technology, the better.Īs communicated in the last Letter From the Chairman, we expect PES to remain in PTU for 2-3 months for robust testing. We will start with Evocati and aim to expand to more players soon after. CIG Community Team Notable Changes for SeptemAlpha 3.18īefore we jump into the Roadmap update, we would like to give an update on the status of Alpha 3.18 as well as an update to our standard release cadence for this year.Īs previously mentioned, we are still on track to release Alpha 3.18 to the PTU this month (September). With that said, let’s go ahead and dive into this week’s Roadmap Roundup! This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible. Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes.
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